![]() "Grass".įuck off outside to touch some grass dude. You dumbass "0 autonomy looking ass"Įvery response coming from you will get only one reply from me. FGC could suck this dick sideways for all I care when I play both games with and without rollback netcode and I feel the difference, that's my whole point. Do you even know what empirical means? It's a matter of yes I'll still buy and enjoy the game, but deep down I'll know it could be even better and the online matches will feel like bullshit at times due to lack of a proper good netcode. It isn't a matter of some FGC pro this and that, you fucking idiot. Man, now I wish they removed half the game content and still ported it, you know? Because what it matters is that it's ported now. Thing is you'll happily take it for what it is instead of asking for a better port since they have the tools to do it. You've been waiting 9 years for this Port, so have I, dumbass, so it's a godsend that it did port. Then again you are active in Tlou2 sub so I can't expect much coming from you as you're smooth brained as shit You speak like you're a teenager in his angst phase and it's honestly depressing to read LMAO My guy you definitely need to touch some vagina □ But it'll still piss me off knowing that it could have been so much more I'll still buy the game and 100% enjoy it. The problem is the fans swallowing this and not asking for it more. And will most certainly do it with enough fan demand. While it is hard to code an entirely new netcode on it, actually, they've shown willingness to do it. Period.Īlso it's hilarious of you to say I'm like a 60fps fanboy when Bloodborne is literally my favorite game ever made and shit barely keeps 30 without the frame limiter shitting the bed LMAO ![]() Persona 4 Arena Ultimax is set to come to PS4. It doesn't mean it isn't lazy porting either. Atlus made the announcement of rollback netcode coming to Persona 4 Arena Ultimax via the publisher's Twitter on February 28, 2022. I know how hard it is to code shit and I do understand what you mean. So clearly it isn't impossible.ĭude I literally code for a living. I remember it being on one of the Famitsu interviews issued at the time, most I could find now was this Īlso as you can see, they literally mention the possibility of implementing it. If you're expecting old games from smaller devs to come retrofitted with rollback, you really don't understand the industry. It's not unplayable, its just not ideal and there are reasons for that. Blazblue didn't have roll back, Cross tag didn't, DBZ didn't, etc. Even looking at something like NetherRealms, MK11 was the first game to really get rollback off the hop, MKX had to have it patched in a year later. But lets not pretend that the other option hasn't been standard for a long time, again ArcSys is just starting to adopt this. The thing that really bothers me about rollback netcode fanboys is they are kind like 60 fps fanboys, yes we all know that it would be better to get the better option. Putting all the work to overhaul the already written netcode might not be worth the budget to them. Where has Atlus actually called it a remaster anyways? Can you link?Ītlus said they would think about it and that is probably because it is a niche fighting game port. Not surprising, considering very few fighting games on Nintendo Switch have rollback, but disappointing nonetheless.Oh shit, is it 2022? That changes everything. Sadly, the Nintendo Switch version will not be getting rollback netcode due to technical limitations, so the definitive portable version of the game will be the Steam Deck release. As part of the Persona series 25th Anniversary celebrations, Atlus confirmed that the game will get rollback netcode with a free update that will be released sometime this Summer. Persona 4 Arena Ultimax will not be stuck with delay-based netcode for much longer, however. Persona 4 Arena Ultimax launched on Maon PC, Steam Deck, Nintendo Switch, and PlayStation consoles, and, at the time of writing, the game features the same delay-based netcode of the original PlayStation 3 and Xbox 360 release, which may result in a wonky online multiplayer experience depending on the distance between the two players and if one of the users is playing using a wi-fi connection, instead of a more stable and absolutely recommended Ethernet connection. Does Persona 4 Arena Ultimax Have Rollback?
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